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Let us know if this happens to you so we can document it!
** If an enemy spawns outside of or escapes the playing area, a message will now appear to notify you. ** Fixed stomach bulge shape during Onyx vs FemCop Baton scene. ** God mode now affects Stamina and Exhaustion pools in addition to HP. ** Added SFX to the first part of Onyx vs FemCop + MaleCop H Scene. ** Added Options feature to change default display that the game starts up on. ** Fixed runtime exception related to custom game resolution handling resulting in game being unresponsive at “Press any key” screen with certain display setups.
** Added the second part of Onyx vs FemCop + MaleCop H Scene (additional SFX and liquid FX coming soon). ( ** indicates items added or being added since the October 18 Inner Circle test release): ** Fixed issue where text/logo on loading screen would appear scrunched together when using a lower game resolution than desktop while fullscreen is enabled. ** Fixed issue for some players where loading screen skipped its transition animation when loading into the World Map / a new mission. Fixed FemCop’s forcefield opening after pushing Onyx against it when the previous animations are skipped. Fixed missing SFX and electricity FX from Onyx vs FemCop H scene loop and finisher. Bosses no longer get stuck in temporary walk loops after being struck. Multi-team H scenes now play in-game again. Added new FemCop grenade model + finished animations/FX for. Fixed the color of Male Cop’s tralala - his ding ding dong. Added optimized low poly model for Male Copįixed missing helmet meshes / untextured eyes underneath helmet on. Added optimized standard and low poly models for Street Lord Wraxe. To add/edit, but the transition is a major one and has the potential toĬreate bugs with existing attacks, so please be on the lookout. This addsĪttacks and related data to our game database, making them much easier Completed internal overhaul of all player and enemy attacks. Completed partial overhaul of interactable system (allows for interaction. Added example events in Sewers and Skyline wave missions where chests. Added loot chests! Bigger chests = better loot. Added liquid FX and post H scene liquid to the Onyx vs Cop Double Team. Added secondary motion (jiggles/physics) + fixed/improved animations for. Debug renderer (F1 key) properly shows enemy agro range again. The setwave command can no longer be invoked with negative values. Into the negatives if the player set the wave to a very high value via Fixed an integer overflow issue that could result in the Wave #rolling over. Less of a performance hit + items are less likely spawn on top of each Completed Interactions system overhaul. Fixed issue where Onyx couldn’t do a power attack (heavy punch) after. Second after the energy beam graphic dies out. #F95 ZONE PURE ONYX FULL#
The Charger’s hitbox for Breath Attack no longer sits around for a full. Holding ‘Up’ against the shop while jumping will no longer make Onyx. Added a safeguard to help prevent enemies improperly leaving the playing. Fixed the wacky wavy inflatable henchmen (Runt and Thug no longer. Charger boss now properly detects props and stops charging uponĬollision if he cannot reach his destination.
Reworked physics to prevent Onyx from jittering or slingshotting whenĬolliding with objects and playing field boundaries.Nudging them around when trying to stomp on them, making them less
Removed colliders from larva (the small worms).Making the game significantly harder / more frustrating. It effectively increased all enemies’ attack and grab ranges,
Fixed a very nasty hitbox issue that went under the radar since late.Added early version of a Bunny Girl vs Bunny Girl H scene to the gallery.